Getting
Started
After
installing Counter-Strike, you will want to activate it through the
Half-Life menu. To do this, choose ‘custom game’ from the initial
Half-Life menu, then select Counter-Strike from the list that appears.
Choose ‘activate’ and you should notice that the appearance of the
menus has changed.
The next
thing you will want to do is familiarize yourself with the mapping of
the game controls on your keyboard/mouse.
Choose ‘configuration->controls’ and
look over the default keyboard configuration. To change any of the
default mappings, double-click on the key/button field in the window.
You will then be able to enter your desired key for that function. (A
warning; if the new key/button was previously mapped to another
function, you will need to select a new key for that function, as it
will no longer have a key mapping).
If you
have no previous experience with Half-Life, it is strongly recommended
that you play the excellent tutorial included with that game. See the
‘Controls’ section below for a description
of what each game control does.
The
Scenarios
Hostage
Rescue
As a terrorist, your role in a hostage rescue level is to prevent
counter-terrorists (CTs) from leading the hostages from where they are
being held to the hostage rescue zone. Terrorists win hostage rescue
rounds by eliminating the counter-terrorist force while preventing
them from rescuing hostages.
CTs win
a round by finding the hostages and leading more than half of them to
freedom. CTs can get the attention of a hostage by moving near him
then pressing their ‘Use’ key (see Controls,
Use). The hostage will now follow the CT back to the rescue zone. If a
CT wants the hostage to stop following, they need to press ‘Use’
again and the hostage will stay put. Sometimes when you have a group
of hostages following you, they may block you into an area; you can
push them out of the way by simply walking into them. CTs can also win
a round by eliminating the terrorists.
Bomb/Defuse
In a bomb/defuse map, the goal of the terrorist is to plant a C4 bomb
in the designated area then prevent the CTs from defusing the bomb.
Players must remember to stay well clear of the bomb when it explodes,
as it has a large and deadly blast radius. The bomb is randomly
assigned to a terrorist at the start of the round. Team members can
identify the bomb carrier by the backpack they are wearing and the
player with the bomb will see an icon on their Heads Up Display (see HUD,
bomb carrier). To plant the bomb, the carrier must be in the vicinity
of the bombing target. While having the bomb as their currently
selected item, the player must then press and hold their fire key (see
Controls, Fire) for three seconds for the bomb
to be planted. The bomb will go off after a set period of time has
passed (45 seconds by default). The level is won by the terrorists
when the bomb explodes (maximum payoff) or if the CT team is
eliminated (smaller payoff).
CTs can
win a defuse map in two ways: by defusing the bomb or by eliminating
the Terrorists (if the Terrorists managed to plant the bomb before
being eliminated, CTs must still defuse the bomb to win the round). To
defuse the bomb, CTs must stand near the bomb, target it then press
and hold their ‘use’ key until the bomb is defused. Buying a
defuse kit will halve the time required to defuse a bomb.
Escape
The terrorist team starts out in a fortified location and must
"escape" to one of the pre-defined escape points. The CT's
must exterminate them before they can escape. The Terrorists win the
round once 50% of the team has successfully escaped. They can also
break into the armory to steal weapons, or just get out of there. The
two teams will switch roles after every 8 rounds of play. Both sides
can also win the scenario if they manage to wipe the opposition team
out.
Assassination
One member of the CT team will serve as the VIP. The object is to get
the VIP safely to the pre-defined escape points. If he dies, the CT's
lose the round. If he makes it safely, the CT's win. The VIP has a
unique skin, only carries a knife and pistol, and has ample body
armor.
The
terrorist job is to assassinate the VIP, but with the other CT's
guarding the VIP it is never an easy task.
Certain
weapons cannot be purchased by each team in this gameplay scenario,
and these will be grayed out on the weapon selection screen.
Money
Various
events in the course of a Counter-Strike game can earn you money (to a
maximum of $16000) or cost you money. This money can be used to buy
better equipment. The following is a summary of these events and their
associated cost:
Action
|
Payoff
/ Fine
|
Rescuing
a Hostage
|
$1000
for individual, $150 for team mates (awarded at end of
round)
|
Kill
a Hostage
|
-$1500
for individual
|
‘Use’
a Hostage
|
$150
for individual, $100 for team mates
|
Kill
Opponent
|
$300
for individual
|
Kill
Team Mate
|
-$3300
for individual
|
Terrorists
Win by Bombing Target
|
$2750
for team members
|
Win
by Elemination Hostage map
|
$2000
for team members
|
Win
by Elemination Bomb map
|
$2500
for team members
|
CTs
Defuse Bomb
|
$2750
for team members
|
CTs
Win by Rescuing Hostages
|
$2000
for team members + Hostage bonuses
|
Surviving
Hostage Bonus
|
$150
per hostage for team members
|
Hostages
Rescued Bonus
|
$250
per hostage for CT team members
|
Either
Team Loses Round
|
$1400
for team members
|
Either
Team Loses over 2 Consecutive Rounds
|
$1400
+ $500 per round over 2 (to maximum $2900)
for team members
|
Money can be spent on weapons whenever the player is standing in a buy
zone. This is indicated by the presence of the buy icon on the Heads
Up Display (see HUD below).
Game
Flow
Prior to the round
starting, there is a variable grace period (the server can change
this, but it defaults to five seconds) during which players cannot
move but may buy equipment and weapons. Each round of Counter-Strike
lasts for five minutes. If neither team has won after this time the
round is considered a win depending on the scenario:
-
Hostage: If after the round ends and there is at least 1 player left
on both teams, and not all the hostages have been rescued then the
game will be a win for the terrorists.
- Bomb / Defuse: If the round ends, with the bomb having not blown
up a target, and there is still at least 1 player left on both sides
the CT's will win.
- Escape: If the round ends, with at least 1 player alive on both
teams, and less than 50% of the terrorists have escape, the CT's
will win.
- Assassination: If the round ends, with players left on both teams
and the VIP has not reached the escape point, the terrorists
win.
When a
player is killed during a round they will enter an observer mode until
the next round. While in observer mode, they can fly around the level
and watch the action. There are three types of observer modes. The
first is ghost mode, where the player can freely fly around the level
unobstructed by anything. The second is locked chasecam. While in
locked chasecam you will be locked behind the player you are
observing. The third is freelook chasecam, in this mode you can freely
swing the camera around the player you are observing. While in the
observer modes you can use the jump key (see Controls,
Jump) to switch between the three modes and the fire button (see Controls,
Fire) to switch from one player to the next. If a player joins into a
game when a round is already in progress, they will be immediately
placed into observer mode until the current round ends.
Controls
The following is a list
of he player controls, their default keyboard/mouse mapping and a
description of what each does.
Function
|
Default Key
Mapping
|
Notes
|
Buy Menu
|
B
|
The main
point of entry for the buying menus
|
Buy
Equipment Menu (Optional)
|
O
|
Takes you
directly to the equipment purchase menu
|
Buy Primary
Ammo (Optional)
|
,
|
Automatically
buys a single clip of ammo for your primary weapon
|
Buy
Secondary Ammo (Optional)
|
.
|
Automatically
buys a single clip of ammo for your secondary weapon
|
Select Team
|
M
|
Change
sides. You will die until next round starts
|
Drop
Current Weapon
|
T
|
You can
only carry one primary and one secondary weapon. To pick up
a better weapon from the battlefield, first drop your
existing
|
Standard
Radio Messages
|
Z
|
Brings up a
list of radio commands. Press the corresponding number to
utter the message
|
Group Radio
Messages
|
X
|
Brings up a
list of radio commands. Press the corresponding number to
utter the message
|
Report
Radio Messages
|
C
|
Brings up a
list of radio commands. Press the corresponding number to
utter the message
|
Move
Forward
|
W or UP
ARROW
|
|
Move Back
|
S or DOWN
ARROW
|
|
Turn Left
|
Mouse X
AXIS or LEFT ARROW
|
Unnecessary
if using Mouse for looking
|
Turn Right
|
Mouse X
AXIS or RIGHT ARROW
|
Unnecessary
if using Mouse for looking
|
Move Left
(Strafe)
|
A
|
|
Move Right
(Strafe)
|
D
|
|
Jump
|
SPACE
|
Cycles
through the three observer modes
|
Duck
|
CTRL
|
|
Swim Up
|
'
|
Unnecessary
if using Mouse
|
Swim Down
|
/
|
Unnecessary
if using Mouse
|
Look Up
|
Mouse X
AXIS or PGUP
|
|
Look Down
|
Mouse X
AXIS or PGDN
|
|
Look
Straight Ahead
|
END
|
Unnecessary
if using Mouse
|
Strafe
Modifier
|
ALT
|
Optional
|
Mouse Look
Modifier
|
;
|
Unnecessary
if using Mouse
|
Keyboard
Look Modifier
|
INS
|
Unnecessary
if using Mouse
|
Fire
|
MOUSE
BUTTON 1 or
ENTER
|
Fire
Weapon, Throw Grenade, Plant C4, Will jump to next player in
observer mode
|
Special
Weapon Function
|
MOUSE
BUTTON 2 or \
|
Invokes
your weapons secondary function, i.e. burst fire, sniper
scope etc
|
Reload
Weapon
|
R
|
Tops up
your clip…good idea before joining a firefight.
|
Drop
Current Weapon
|
G
|
Drops the
currently held weapon
|
Use
|
E
|
Press a
button, get hostage to follow you, defuse bomb, etc
|
Walk
|
SHIFT
|
Move
forward at slower, quieter pace (important for stealth)
|
Night
vision goggles |
N |
Toggles
the Night vision on/off (must be bought via equipment menu
first) |
Flashlight
|
F
|
Toggles
your flash light on and off
|
Spray Logo
|
T
|
Pick logos
in Customize Menu
|
Menu Item 0
|
0
|
|
Menu Item 1
|
1
|
|
Menu Item 2
|
2
|
|
Menu Item 3
|
3
|
|
Menu Item 4
|
4
|
|
Menu Item 5
|
5
|
|
Menu Item 6
|
6
|
|
Menu Item 7
|
7
|
|
Menu Item 8
|
8
|
|
Menu Item 9
|
9
|
|
Previous
Weapon
|
MOUSE WHEEL
DOWN or [
|
|
Next Weapon
|
MOUSE WHEEL
UP or ]
|
|
Last Used
Weapon
|
Q
|
|
Display
Multiplayer Scores
|
TAB
|
Shows
scores, teams, wins, frags, status, bomb carrier etc
|
Recap
Mission Briefing
|
I
|
Press Jump,
Fire or Special Weapon function to make the mission briefing
go away
|
Chat
Message
|
Y
|
Broadcast
message to all
|
Team Chat
Message
|
U
|
Broadcast
message to team
|
Take Screen
Shot
|
F5
|
|
Quit
|
|
Not
assigned by default
|
Weapons
& Equipment
Weapons are divided into
three categories: Primary (Rifles, Shotguns, Sub-Machine Guns and
Machine Guns), Secondary (Handguns) and Melee (Knife). Equipment such
as hand-grenades and defusing kits have their own category. Players
may only carry one item at a time in each of these categories except
equipment, which can have several items at once. Some weapons may also
have a special action (see Controls, Special
Weapon Function); these are listed in the table below.
Primary
Weapons
Name
|
Cost
|
Notes
|
Benneli
M3 Super90
|
$1700
|
Shotgun
|
Benneli
XM1014
|
$3000
|
Full
Auto Shotgun
|
H&K
MP5-Navy
|
$1500
|
Sub-Machine
Gun
|
Steyr
Tactical
|
$1250
|
Machine
Pistol
|
FN
P90
|
$2350
|
Sub-Machine
Gun
|
Ingram
MAC-10 |
$1400
|
Sub-Machine
Gun
|
AK-47
|
$2500
|
Available
to Terrorists only
|
Colt
M4A1 Carbine
|
$3100
|
Available
to Counter-Terrorists only, use special function key to toggle
silencer
|
Steyr
AUG
|
$3500
|
Available
to Counter-Terrorists only, use special function key to toggle
scope
|
Sig
SG-552 Commando
|
$3500
|
Use
special function key to toggle scope
|
Steyr
Scout
|
$2750
|
Sniper
Rifle-use special function key to toggle scope
|
AI
Arctic Warfare/Magnum
|
$4750
|
Sniper
Rifle-use special function key to toggle scope
|
H&K
G3/SG-1
|
$5000
|
Sniper
Rifle- special function key to toggle scope
|
FN
M249 Para
|
$5750
|
Full
sized machine gun
|
Secondary
Weapons
Name
|
Cost
|
Notes
|
H&K
USP .45 Tactical
|
$500
|
Default
CT weapon, , use special function key to toggle silencer
|
Glock
18 Select Fire
|
$400
|
Default
Terrorist weapon. Special action key toggles between burst
fire and semi-automatic
|
Desert
Eagle .50 AE
|
$650
|
High
caliber Pistol
|
SIG
P228
|
$600
|
Pistol
|
Dual
Beretta 96G |
$1000 |
Dual
Pistols |
Knife
Name |
Cost |
Notes |
Knife |
N/A |
Everyone
has the knife. Primary attack gives quick slashes, while a
secondary attack will give a slow, but more powerful vicious
stab. |
Equipment
Name
|
Cost
|
Notes
|
Kevlar
vest
|
$650
|
Protects
chest region
|
Kevlar
vest and Helmet
|
$1000
|
Protects
chest and head
|
Night
vision goggles
|
$1250
|
Enhances
vision in darkness
|
Concussion
Grenades
|
$200
|
i.e.
Flashbang. Temporarily blinds everyone in the vicinity
|
HE
Grenade
|
$300
|
Traditional
Grenade
|
Smoke
grenades
|
$300
|
Releases
a carpet of black smoke
|
Defuse
Kit
|
$200
|
Available
to Counter-Terrorists Only, On Bomb Maps Only
|
Heads
Up Display (HUD)
Whilst
playing you will always see the HUD. On the HUD you'll see:
TOP OF
HUD - left to right
Radar
- Useful for seeing the approximate location of your team mates. You
will see five symbols on the radar:
-
A
purple dot = Team mate.
-
A
red dot = Location of the VIP (Shown only to CT's in
assassination scenarios) / Bomb carrier (Shown to only to
terrorists in bomb / defuse scenarios).
-
A
T shape = Indicates your tame mate is a level above you.
-
A
upside down T shape = Indicates your team mate is a level below
you.
-
A
yellow square = A team mate has activated a radio command.
Weapon
/ equipment selection menu - Will show the weapon you select. Upon
selecting a weapon the menu will flash for only 5 seconds to show
the weapon you select then disappear. Default keys for the weapons
& equipment are:
-
1
- Primary weapon (Large guns)
-
2
- Secondary weapon (Pistols)
-
3
- Knife
-
4
- Grenades
-
5
- Bomb (Available only to the terrorist who carries the bomb in
the bomb / defuse scenario)
Flashlight
- All Counter-Strike players are equipped with a flashlight. Toggle
it on and off by pressing the flashlight key (see Controls,
flashlight). When your flashlight is on other players will see the
area surrounding you glowing brightly.
BOTTOM
OF HUD - left to Right
Health
Meter - You will start a round with 100 units of health, and die
when your health reaches zero.
Armor
level - Two types of armor can be purchased; a kevlar vest or a vest
paired with a helmet. The helmet is moderately affective at reducing
damage when hit in the head.
Round
Timer - Counts down from 5 minutes (the server can change this, but
it defaults to five minutes). A round ends when either the objective
of the round has been completed, i.e. in Bomb / defuse scenarios the
bomb has blown, or if all the players on a team have been
eliminated. If the timer reaches zero with neither the objective
being completed or all players on one team having been eliminated
then, depending on the scenario one side will automatically win.
(see GameFlow, list).
Ammo
Indicator - Your current ammo count is displayed in the lower right
hand area, under the cash display. Ammo is broken up into two
separate counts: the number of shots in your clip, and the number in
your inventory. When your clip is exhausted, it is automatically
reloaded for you. If you would like to reload before your clip
before it is empty press your reload key. (see Controls,
Reloading).
Cash -
Your current account balance. Additions to the cash balance are
briefly shown above the balance in green numbers. Fines and
penalties are shown in red.
MIDDLE
LEFT OF HUD
Depending
on your location you will not see all of these icons on the HUD. All
these icons are colored green:
Basket
(Buy Zone)- This means your in your 'buy zone'. Here pressing your
buy key (default B) will give you access to the buy menu where you
will be able to buy weapons, ammo, and equipment.
R
(Hostage rescue Zone) - When a counter-terrorist is at the spot
where hostages must be delivered, this icon will appear.
V (VIP
escape point) - When a counter-terrorist or VIP is at the spot where
the VIP must reach to escape, this icon will appear.
E
(Terrorist escape point) - When a terrorist is at the spot where the
terrorist can 'escape', this icon will appear.
Bomb -
This will only be seen by a terrorist who is carrying the bomb in
the bomb / defuse scenario. When the bomb carrier is within the bomb
delivery zone, this icon will flash.
Defuse
kit - The icon looking like a pair of wirecutters, will appear on
the HUD of any CT player that has bought a Defuse Kit.
Scoreboard
- Seen when pressing the score key (default key, tab). The
scoreboard lists all the latest game statistics and player status.
Information on the scorecard tells you who is dead or alive, who is
carrying the bomb, player kills and deaths, latency and team scores.
Hints
Sound,
Pros and Cons
Stealth is vitally important in Counter-Strike. When a player runs at
full tilt (which is the default), their footsteps can be heard. To
prevent this, use the walk key (see Controls,
Walk) when trying to avoid detection. Also be wary of doors, ladders
and elevators. These will often emit a sound that may give you or your
enemies position away.
Life is
Precious
Counter-Strike strives for realism. Running into a firefight all
gung-ho will generally get you killed. The player can only sustain a
few bullet shots before dying, depending on the type of gun
(ammunition actually) being shot with, and the condition and presence
of kevlar. There are also one hit kills in CS. Most guns can kill a
player in one shot if they connect with the head. Savvy CS players,
will take cover as often as possible and use their surroundings to
their advantage. Working with your teammates to bring the enemy down
is encouraged and necessary to beat the other team. Keep in mind, you
only get one life per round in CS. If you die, you will be put into
Observer mode until the round is over.
Know
Your Gun
Counter-Strike has realistically modeled weaponry. If you run and fire
at the same time, your accuracy will be horrible (changes with
different guns), Standing still increases accuracy and crouching is
even better. Also be aware of the guns recoil, holding down the
trigger isn’t as effective as short quick bursts. It is also
important to know that all the rifles can shoot through walls to some
extent. The Para Machine Gun, and the Desert Eagle Pistol can as well.
Map
Voting System (New to beta6.5)
There is now a way for players to vote for maps. Players can type 'listmaps'
to see the maps available to vote on, and then they type 'votemap X'
where X is the corresponding number of the map. Only after a certain
number of players have voted for the map which one player has started
a vote on, will the sever change map.
Note:
Server admins who want to add new maps must also add an entry into
mapcycle.txt, that allows players to vote on any new maps.
Advanced
users
Console
Commands
These can be entered during the game by typing them in the console.
The default key to bring down the console is <`>(the tilde key
~). The following is a list of all available Counter Strike specific
console commands
Server
Options
These types of commands are generally called CVARS. The following
CVARS are only accessible by the server. To find the status of a
CVAR, enter its name. To change it, enter its name, leave a space,
and then enter the new value. Note: some of these do not take effect
until the round restarts.
mp_limitteams
(default 2)
Maximum number of players that one team can have over the other. To
entirely disable team limiting, set to 0.
sv_restartround
(default 0 sec)
Time until the game restarts fresh, or 0 to not restart. This will
reset all frags, scores, weapons and money to default. Use this to
coordinate clan matches.
mp_autokick
(default 1)
Enable automatic team-killer banning and idle client kicking.
mp_chasecam
(default 0)
Limit observers to chase modes.
mp_ghostfrequency
(default 0.1 sec)
Ghost update period. How long in seconds until the next update.
Increase to reduce lag.
mp_c4timer
(default 45 sec)
C4 timer duration. Minimum of 15, maximum of 90.
mp_freezetime
(default 6 sec)
The length in seconds of the Freeze period at the beginning of
rounds. Set to 0 to disable.
mp_roundtime
(default 5 min)
The maximum length a round can last, in minutes. Minimum of 3,
maximum of 15.
mp_friendlyfire
(default 0)
Set to 1 to enable friendly fire, 0 to disable.
mp_timelimit
(default 0 min)
Period between map rotations.
mp_footsteps
(default 1)
Set to 1 to enable footsteps, 0 to disable.
mp_flashlight
(default 1)
Set to 1 to enable the use of flashlights, 0 to disable.
sv_sendvelocity
(default 0)
Set to 1 to enable complex server physics and decals ( for low lag
situations), 0 to disable.
mp_tkpunish
0/1 (New to beta6.5)
if set to 1, TK'ers will sit out next round
mp_hostagepenalty X (New to beta6.5)
X = max. number of hostages you can kill before the server boots you
out... setting this to 0 will shut off this command
mp_logmessages 0/1 (New to beta6.5)
used for server admins to spit out chat messages in their log files
mp_forcechasecam 0/1 (New to beta6.5)
Setting this to 1 will force chasecam to be teammate only
(useful for LAN games)
Client
Options
Anyone can use these to alter their personal settings.
cl_observercrosshair
(default 1)
Set to 1 to enable crosshairs in Observer mode, 0 to disable.
cl_hidefrags
(default 1)
Set to 1 to hide all frag/death counts on the Scoreboard but your
own, 0 to show.
hud_centerid
(default 0)
Set to 1 to center auto-ID text on screen, 0 to have auto-ID text in
the bottom left corner.
lefthand
(default 1)
Set to 1 to use left hand, 0 to use right.
max_shells
X (New to beta6.5)
X = maximum number of shells at one time
max_smokepuffs X (New to beta6.5)
X = max. number of smoke puffs at one time
fastsprites
X (New to beta6.5)
x = 0 : regular transparent smoke grenade sprites
x = 1 : simple transparent smoke grenade sprites (default)
x = 2 : VERY simple transparent smoke grenade sprites
adjust_crosshair
(New to beta6.5)
Each time you type this into the console your crosshair changes
colour. There are 5 colours to choose from.
con_color
(New to beta6.5)
Change the colour of your HUD. Like con_color "256 256
256" numeric values can be found by looking in most paint
packages.
timeleft
(New to beta6.6)
Tells you how much time is left on the map
setinfo
vgui_menus X (New to beta7)
{X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus}
(also available through the "Play CS" >
"Customize" menu)
*Note: If the buy weapon system malfunctions, disable the vgui
through the "Play CS" > "Customize" menu
Infokey
settings. Type "setinfo" to check the status of all
infokey settings. To change one, type "setinfo <keyname>
<value>".
InfoKey
Keynames
dm
(default 1)
Set to 1 to display map briefings after loading new levels, 0 to
disable.
ghosts
(default 0)
Set to 1 to see ghosts when in Observer mode, 0 to disable.
Disabling ghosts can potentially improve lag in high lag situations.
ah
(default 1)
Set to 1 to enable auto-help, 0 to disable. Auto-help gives the
player hint messages throughout the game.
Credits
CS Team
Barking
Dog Studios
Special
Thanks
S.A.S
|